Rustls: Continuous Benchmarking Case Study

Everett Pompeii

Everett Pompeii


What is Rustls?

Rustls is a modern Transport Layer Security (TLS) library written in Rust, with the aim of replacing non-memory safe alternatives such as OpenSSL. The TLS protocol is used to provide secure communications, typically between a web server and a client. TLS was previously called Secure Socket Layer (SSL). It ensures that the data transmitted between the two parties is encrypted and secure from eavesdropping or tampering. Therefore, it is vital for a TLS library like Rustls to be both fast and secure.

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Benchmarking Rustls

Rustls first commit was made by the project’s creator Joseph Birr-Pixton on 02 May 2016 with the first successful TLS connection not happening until the 27th of that same month. By that September, he was already benchmarking Rustls. With substantial performance improvements under his belt, he did a head-to-head benchmark comparison of Rustls vs OpenSSL in July 2019.

The results from that benchmark comparison were:

  • Rustls was 15% quicker to send data.
  • Rustls was 5% quicker to receive data.
  • Rustls was 20-40% quicker to set up a client connection.
  • Rustls was 10% quicker to set up a server connection.
  • Rustls was 30-70% quicker to resume a client connection.
  • Rustls was 10-20% quicker to resume a server connection.
  • Rustls used less than half the memory of OpenSSL.

In 2023, the Internet Security Research Group funded performance benchmarking of the Rustls project, and that generated an updated head-to-head benchmark comparison of Rustls vs OpenSSL. Though these updated results were informative for the Rustls project on both areas of strength and areas to improve, the largest performance concern is now on guaranteeing that new code does not introduce a performance regression.

Continuous Benchmarking for Rustls

In order to catch performance regressions before they get released, the Rustls project decided to invest in Continuous Benchmarking.

Continuous Benchmarking is a software development practice where members of a team benchmark their work frequently, usually each person benchmarks at least daily - leading to multiple benchmarks per day. Each benchmark is verified by an automated build to detect performance regressions as quickly as possible. Many teams find that this approach leads to significantly reduced performance regressions and allows a team to develop performant software more rapidly.

The Rustls project’s continuous benchmarking solution consists of two main components:

  • CI Bench: A custom benchmarking harness designed specifically for running benchmarks in CI
  • Bench Runner: A custom, bare metal continuous benchmarking server and companion GitHub App

Rustls CI Bench

CI Bench is a best-in-class harness for continuous benchmarking. It runs the exact same benchmark in two different modes: instruction count mode and wall-time mode. This is accomplished using an ingenious custom async runtime. For instruction count mode, the I/O is actually still blocking. Under the hood, tasks just complete in a single poll. Then for wall-time mode, the I/O is really non-blocking. This allows for simulating shared, in-memory buffers. The server and client are polled in turns. This allows CI Bench to eliminate the noise and non-determinism of an async runtime in their benchmarks.

Rustls chose to track CPU instructions using cachegrind. This decision was modeled after the Rust compiler’s continuous benchmarking solution. Instruction counts provide a very consistent way to compare two versions of the same software. This makes it ideal for continuous benchmarking. However, it is not possible to infer the actual runtime cost of an instruction count increase. A 10% increase in instructions does not necessarily result in a 10% increase in runtime performance. But a significant increase in instructions likely means that there is some increase in runtime performance. For this reason, CI Bench also measures wall-time.

Wall-time is the thing that the Rustls project really cares about. Measuring instruction counts is just a useful proxy. Instruction count based benchmarking can’t disambiguate changes that use the same number of instructions but lead to wildly different wall-time performance. For example, a new algorithm may happen to have the exact same number of instructions but run twice as slow.

Rustls Bench Runner

The Rustls Bench Runner is custom continuous benchmarking server. It is designed to run on a bare metal host, and it receives events from a companion GitHub App via webhooks. On every push to the main branch, the Bench Runner runs both the instruction count and wall-time benchmarks. The results are stored locally and sent to the Rustls project on Bencher using the Bencher API.

Whenever a pull request is approved or a comment containing @rustls-benchmarking bench is left by a Rustls maintainer, the benchmarking suite is run. The Bench Runner receives a webhook from GitHub, pulls the code for the pull request, runs the instruction count benchmarks, runs the wall-time benchmarks, compares the pull request results to the target main branch results, and then posts the results as a comment on the pull request. The Bench Runner uses a Delta Interquartile Range model for its statistical threshold to determine whether a performance regression has ocurred. Results that exceed this threshold are highlighted in the pull request comment.

Bare Metal Server

In order to get a 1% resolution on their wall-time benchmarks, the Rustls project invested in a specially configured, bare metal continuous benchmarking server. Unlike most modern CI runners, this server is not ephemeral. That is, the same underlying server hardware and operating system are used for each run. There is no virtualization.

The bare metal server has been specifically configured to create the most consistent results possible. Frequency scaling (Intel’s TurboBoost) and simultaneous multithreading (Intel’s Hyper-Threading) have both been disabled in the BIOS. CPU scaling is set to performance. Address Space Layout Randomization (ASLR) and the Non-Maskable Interrupt (NMI) watchdog are both disabled by setting kernel.randomize_va_space=0 and kernel.nmi_watchdog=0 in sysctl.conf, respectively. The bare metal server is hosted by OHVcloud.

Trophy Case

  • PR #1640: One of the first uses of the Rustls continuous benchmarking integration for evaluating the transition from write_vectored to write. This change improved the Rustls send-direction transfer benchmarks by almost 20% in some cases.
  • PR #1730: Found performance regressions when randomizing the order of TLS ClientHello extensions. This resulted in another iteration of development and the use of a more efficient approach.
  • PR #1834: Helped to quickly validate a critical security fix did no introduce a performance regression. This allowed the team to focus on getting multiple security patched versions released quickly.

Wrap Up

Building on the foundation set by the project’s creator, Adolfo Ochagavía has built an impressive continuous benchmarking solution for the Rustls project. This includes a custom benchmarking harness that runs both instruction count and wall-time benchmarks for the same test, a custom benchmark runner, a custom GitHub App, and a custom, dedicated bare metal server. It is one of the most impressive project specific continuous benchmarking solutions out there. If your project has the time and resources to build and maintain a bespoke continuous benchmarking solution, the Rustls project sets a high bar to aim for.

A very special thank you to Adolfo Ochagavía for reviewing this case study. His blog posts on Continuous Benchmarking for Rustls and Rustls performance were the basis for its content.

Bencher: Continuous Benchmarking

🐰 Bencher

The Rustls project uses Bencher to track and visualize their historical benchmark results.

Bencher is a suite of continuous benchmarking tools. Have you ever had a performance regression impact your users? Bencher could have prevented that from happening. Bencher allows you to detect and prevent performance regressions before they make it to production.

  • Run: Run your benchmarks locally or in CI using your favorite benchmarking tools. The bencher CLI simply wraps your existing benchmark harness and stores its results.
  • Track: Track the results of your benchmarks over time. Monitor, query, and graph the results using the Bencher web console based on the source branch, testbed, benchmark, and measure.
  • Catch: Catch performance regressions in CI. Bencher uses state of the art, customizable analytics to detect performance regressions before they make it to production.

For the same reasons that unit tests are run in CI to prevent feature regressions, benchmarks should be run in CI with Bencher to prevent performance regressions. Performance bugs are bugs!

Start catching performance regressions in CI — try Bencher Cloud for free.



Published: Tue, March 19, 2024 at 7:39:00 AM UTC | Last Updated: Wed, March 20, 2024 at 7:36:00 AM UTC